Exordium Games recently announced that their charming point-and-click, noir adventure game, Bear With Me, will release for PC on August 8th. It’s a black-and-white themed game set within the wildly imaginative mind of the protagonist who is desperately looking for her missing brother, all while being aided by her hard-nosed, gruff talking bear.
The game appears to be a mix of Sam & Max voldoet Dollman, but designed to take advantage of today’s pop cultural themes.
The family-friendly adventure stars the young protagonist named Amber, out looking for her missing brother. She’s aided in part by the grim, gruff and gravely-voiced stuffed bear named Ted E. Bear. While this all sounds like it’s fun and games and cuddly and cute, the game is actually aimed for a slightly older audience.
There’s a trailer that gives you exactly what you need to construct a formidable opinion on what to expect from Exordium Games’ title. Check it out below.
The game will take place across multiple episodes as not only will Amber need to seek out and find her missing brother, but she’ll also have to deal with the Red Man setting the world on fire.
Andrej Kovacevic, the game director at Exordium Games, commented about the upcoming release of the title, explaining a little bit about the themes and their goals for the game, saying in the press release…
“Bear With Me offers a classic point-and-click adventure with a dose of self-awareness; it revels in the genre’s trappings of absurd solutions and quirky characters and has a lot of fun with both,” […] “We also hope players find something within Bear With Me’s greater message that resonates and stays in their minds long after they finish playing.”
I’m now curious what that greater message is?
Hoe dan ook, Bear With Me will feature a non-linear story where choices and interactions with certain characters will reap certain results… some of which might be good, others might be bad. Ultimately the game will have multiple endings to uncover, so there’s an element of replayability being implemented and hopefully they instill in players an interest in trying out different routes and possibilities to explore the game’s themes and world for more than one playthrough.
I think that’s always been the biggest drawback to most point-and-click adventure games… a lack of replayability.